Difference between revisions of "Krixek"

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Krixek resemble human-sized, bipedal insects with a chitinous exoskeleton. They have four eyes, and a distinct, tapering head, and fully developed wings, allowing them to fly.
 
Krixek resemble human-sized, bipedal insects with a chitinous exoskeleton. They have four eyes, and a distinct, tapering head, and fully developed wings, allowing them to fly.
  
Their exoskeleton is often a deep brown-black, with a coloured musculature system visible in places. The exoskeleton, composed of large pieces of carapace, is practically invincible, and all practical weapons have proven ineffective at killing the creatures, or inefficient.
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Their exoskeleton is often a deep brown-black, with a coloured musculature system visible in places. The exoskeleton, composed of large pieces of carapace, is exceptionally strong, able to take sword attacks with very little damage. Maces, crossbows, rifles and pistols are much more effective at damaging them.
  
Their eyes have a natural glow, that can be any colour, depending on the individual. They have two modes of sight, thermal, in which they can track the heat signatures of warm-blooded animals, through walls and caves, as long as the temperature would not supercede that of the Essyrni deserts. They can also operate their eyes in two pairs, allowing them exceptional multitasking abilities.
+
Their eyes have a natural glow, that can be any colour, depending on the individual. They have two modes of sight, thermal, in which they can track the heat signatures of warm-blooded animals, through walls and caves, as long as the temperature would not supercede that of the Essyrni deserts. They can also operate their eyes in two pairs, allowing them exceptional multitasking abilities. They also have exceptional night vision.
  
 
They have a small, hollow piece of chitin in their throats which is hollow, connected to a specialised set of muscles in their inner body, which act in the same manner as a voice box. The hollow chitin acts as a makeshift amplifier, making their voices audible.
 
They have a small, hollow piece of chitin in their throats which is hollow, connected to a specialised set of muscles in their inner body, which act in the same manner as a voice box. The hollow chitin acts as a makeshift amplifier, making their voices audible.
  
 
Their musculature system is so advanced that even an unhealthy Krixek can lift 9-10 times it's own weight. Their wings allow them to fly indefinitely, and they seem to have a non-existent metabolism, not requiring anything but an hour's sunlight a day to survive.
 
Their musculature system is so advanced that even an unhealthy Krixek can lift 9-10 times it's own weight. Their wings allow them to fly indefinitely, and they seem to have a non-existent metabolism, not requiring anything but an hour's sunlight a day to survive.
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Warrior distinction Krixek have horns, lighter coloured carapace, natural war markings, and six eyes.
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General distinction Krixek are larger, have six eyes, a larger, broader head with an upwards curve at the end of the taper, and a pair of vestigial limbs as well as their standard limbs. They have four wings instead of the normal two.
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== Temperament ==
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The nature of the Krixek is fully apparent when they congregate, as they become naturally aggressive in groups of 10-20, and in groups of 20+, it is often found that (unstoppable rampage aside)they can be seen as racist, antisocial and downright violent, conquering, killing and enslaving at will. Groups of 50+ will go off to form Active Hives, a social group which is more akin to an organised army. They naturally have advanced knowledge of swarm tactics, and use them to great effect.
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Individually however, Krixek are known to be polite, civil and, actually, quite charming.
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Warrior Distinction Krixek tend to want to congregate more, while Drone Distinctions don't care less. General Distinction tend to command and control in high positions.
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== Special Abilities ==
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Krixek have three different distinctions: Drones, Warriors and Generals. All distinctions have the signature carapace, but Drones have less strength, and Warriors and Generals have several powers at their disposal.
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=== Drones ===
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Drones have a superb natural strength, being able to lift 10-15 times their own weight when healthy. Their carapace is tough, and they have the natural thermal vision and visible light eyesight abilities and their nightvision allows them to work in caves, at night, anywhere dark.
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=== Warriors ===
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Warriors have an exceptional natural strength, able to lift up to 15-25 times their own weight at peak form. Their carapace is invulnerable to all but the most forceful weapons, those most commonly being guns, maces, hammers, clubs, crossbows, cannons and other such weapons.
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They also have telekinetic abilities that become more advanced when in telepathic contact contact with a General Distinction Krixek.
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They have a single "biotic" ability, which allows them to shut down a random organ in an opponents body. The effect doubles cumulatively for every General Distinction Krixek they're in telepathic contact with, so if it's 1 General, they can shut down 2 organs, if it's 2 Generals, they shut down 4, and if it's 3 Generals they shut down 8 organs.
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=== Generals ===
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Generals can lift 25-40 times their own weight in combat, at peak form. Their carapace is immune to crossbows and weak guns, as well as swords and other blades, and they are about 1-2 feet taller than most of their allies.
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 +
They have advanced telekinetic and telepathic abilities, but can only create telepathic links with other Krixek. Generals can then use these Krixek as relays for their telepathic range, meaning that the more Krixek there are, the more powerful those Krixek are, as when a new General comes into contact with even one, the others all get a power boost as if they were directly connected.
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They have a "biotic" ability which causes their metabolism to go into overload. Their carapace cracks with the energy and begins to glow the same colour as their eyes, giving them 20-30 minutes of unpreventable lifespan, before they violently explode, spraying the nearest 20-30 meters with fire. The range of the fireball is the inverse to the time spent before exploding, e.g. 20 minutes of life = 30 meters of fire, 25 minutes to 25 meters, and 30 minutes to 20 meters.

Revision as of 17:05, 3 November 2013


Krixek are an anthropomorphic insect race, originating from the desert of Essyrn. Their society operates on a caste system, led by a council.

Overview

The Krixek are a warrior race of anthropomorphic insects, who, originally from the Essyrni deserts, have become widespread, but naturally low population has meant that meeting them is a rarity. They had an empire in ages of old, that spanned the whole of the Essyrni deserts, but it crumbled as the population dwindled, and eventually fell into myth.


Physiology

Krixek resemble human-sized, bipedal insects with a chitinous exoskeleton. They have four eyes, and a distinct, tapering head, and fully developed wings, allowing them to fly.

Their exoskeleton is often a deep brown-black, with a coloured musculature system visible in places. The exoskeleton, composed of large pieces of carapace, is exceptionally strong, able to take sword attacks with very little damage. Maces, crossbows, rifles and pistols are much more effective at damaging them.

Their eyes have a natural glow, that can be any colour, depending on the individual. They have two modes of sight, thermal, in which they can track the heat signatures of warm-blooded animals, through walls and caves, as long as the temperature would not supercede that of the Essyrni deserts. They can also operate their eyes in two pairs, allowing them exceptional multitasking abilities. They also have exceptional night vision.

They have a small, hollow piece of chitin in their throats which is hollow, connected to a specialised set of muscles in their inner body, which act in the same manner as a voice box. The hollow chitin acts as a makeshift amplifier, making their voices audible.

Their musculature system is so advanced that even an unhealthy Krixek can lift 9-10 times it's own weight. Their wings allow them to fly indefinitely, and they seem to have a non-existent metabolism, not requiring anything but an hour's sunlight a day to survive.

Warrior distinction Krixek have horns, lighter coloured carapace, natural war markings, and six eyes.

General distinction Krixek are larger, have six eyes, a larger, broader head with an upwards curve at the end of the taper, and a pair of vestigial limbs as well as their standard limbs. They have four wings instead of the normal two.


Temperament

The nature of the Krixek is fully apparent when they congregate, as they become naturally aggressive in groups of 10-20, and in groups of 20+, it is often found that (unstoppable rampage aside)they can be seen as racist, antisocial and downright violent, conquering, killing and enslaving at will. Groups of 50+ will go off to form Active Hives, a social group which is more akin to an organised army. They naturally have advanced knowledge of swarm tactics, and use them to great effect.

Individually however, Krixek are known to be polite, civil and, actually, quite charming.

Warrior Distinction Krixek tend to want to congregate more, while Drone Distinctions don't care less. General Distinction tend to command and control in high positions.


Special Abilities

Krixek have three different distinctions: Drones, Warriors and Generals. All distinctions have the signature carapace, but Drones have less strength, and Warriors and Generals have several powers at their disposal.

Drones

Drones have a superb natural strength, being able to lift 10-15 times their own weight when healthy. Their carapace is tough, and they have the natural thermal vision and visible light eyesight abilities and their nightvision allows them to work in caves, at night, anywhere dark.

Warriors

Warriors have an exceptional natural strength, able to lift up to 15-25 times their own weight at peak form. Their carapace is invulnerable to all but the most forceful weapons, those most commonly being guns, maces, hammers, clubs, crossbows, cannons and other such weapons.

They also have telekinetic abilities that become more advanced when in telepathic contact contact with a General Distinction Krixek.

They have a single "biotic" ability, which allows them to shut down a random organ in an opponents body. The effect doubles cumulatively for every General Distinction Krixek they're in telepathic contact with, so if it's 1 General, they can shut down 2 organs, if it's 2 Generals, they shut down 4, and if it's 3 Generals they shut down 8 organs.

Generals

Generals can lift 25-40 times their own weight in combat, at peak form. Their carapace is immune to crossbows and weak guns, as well as swords and other blades, and they are about 1-2 feet taller than most of their allies.

They have advanced telekinetic and telepathic abilities, but can only create telepathic links with other Krixek. Generals can then use these Krixek as relays for their telepathic range, meaning that the more Krixek there are, the more powerful those Krixek are, as when a new General comes into contact with even one, the others all get a power boost as if they were directly connected.

They have a "biotic" ability which causes their metabolism to go into overload. Their carapace cracks with the energy and begins to glow the same colour as their eyes, giving them 20-30 minutes of unpreventable lifespan, before they violently explode, spraying the nearest 20-30 meters with fire. The range of the fireball is the inverse to the time spent before exploding, e.g. 20 minutes of life = 30 meters of fire, 25 minutes to 25 meters, and 30 minutes to 20 meters.